Quarian

Quarian Racial Traits •	Physical characteristics: a quarian gains a +2 bonus to Intelligence and Charisma and take a penalty of -2 to Constitution.

•	Medium: As Medium creatures, quarians have no special bonuses or penalties due to their size.

•	Normal Speed: Quarian speed is 30 feet.

•	Technicians: Quarians are master technicians and experts in dealing with electronics. They gain a +2 bonus to Repair and Electronics.

•	Weakened Immune System: Quarians can only get out of their suits in sterile and clean environments otherwise they contract a quarian Infection. Any contact with unclear air, dirty surfaces or even skin form living creatures or plants also causes the quarian to contract this Infection. Also, at the end of each battle in which the quarian takes HP damage, there is a 10% chance that whatever damaged the quarian penetrated his suit and caused a Quarian Infection. This probability is rolled after the end of the battle, during which it matter little if the quarian has had his suit pierce because the adrenaline, and the suit’s mechanisms to inject the quarian with large amounts of antibiotics once it is ruptured, ensure he never suffers from the infection’s effects during that battle. Afterwards, the infection affects him normally. If the quarian was reduced to 0 HP, the probability of being infected increases to 20%. Note that while it is true that quarians have very weak immune systems and quickly develop and infection if their suits are ruptured, the suit’s hole and area injured is very small, and the quarian quickly seals off that portion of the suit ensuring that most infections are localized to the injury and don’t really cause a major Quarian Infection.

•	Random height: male 5’ 0” + 2d8; female 4’ 11” + 2d8

•	Random weight without suit: male 100 lb + (result of 2d8 from height) × 2d4; female 75 lb + (result of 2d8 from height) × 2d4.

•	Suits weight: 15 lbs. This weigh is added to that of armors.